portfolio
My PDF portfolio with writing samples is available upon request.
shattered
tale of the forgotten king
Redlock Studio’s first game. A Science-Fantasy tale about a hyper-technological lost civilisation, emptied spaces and wandering characters on their own recollection quests.
NPCs design
Dialogs, barks, lore logs
Quests design
Worldbuilding
Integration of NPCs & dialogs (with homemade system in Unreal)
Multilingual localization coordination
shattered
aeon lost
The official Universe Book of the world of Shattered, created for our Kickstarter backers. We gathered all the texts written for the game, picked our best ones, added some that didn’t make the initial cut and wrote new exclusive pieces.
Writing of extra lore logs & worldbuilding texts
Texts editing
English localization management
Völvas
A nordic mythology inspired tale & dance show, written in the style of Snorri Sturlurson’s Edda, for the dance company Mahila Sarkal.
Story & writing
Staging outside eye & ideas provider
Supervision of the storyteller/voice actress record session
Photography & communication supports
storebound
A co-op horror game by Embers. In each episode, a different era of the uncanny megastore’s story is revealed… Until the truth gets uncovered.
Global scenario and worldbuilding support
Scenarii, scripting & narrative design of each independent episode
NPCs design
Lore logs & dialogs
cancelled projects
[dreamlands project]
A Redlock Studio project. Will perhaps see the day in a different form later on! 🤞
Story & plot design
NPCs design
Quests design
Branching & linear dialogs
Research & documentation
Integration of dialogs (with the Not Yet plug-in in Unreal)
[NDA mystery]
A Microids Studio Paris heavily narrative project. Can’t say anything about it, but I will gladly give you the game directors’ names if you’d like to hear about our collaboration.
Lead of a 3 persons writing team
Support on the narrative direction
Scenario and scripting
PCs & NPCs design
Quests design
Branching dialogs (using Articy)
Research & documentation
[FIL ROUGE]
Writing for the Fil Rouge series of narrative, wordless boardgames by Kodama Games.
Paused / delayed project.
Co-writing of the scenario
Added game mechanic
Research & documentation
other things
interactive writing workshops
Videogame scenario writing workshop for teenagers (2018)
Several interactive writing workshops in schools, with a videogame adaptation of Johan Heliot’s Izaïne & “Il y a des portes” project with professional narrator Matthieu Epp (2019)
“3 days to save the planet”, a Twine workshop for children & teenagers (2019)
ND classes
• I started as a consultant for Grenoble Brassart School Game Design students’ final projects in 2021.
• In 2022, I started giving classes in addition to consulting for their projects.