portfolio

My PDF portfolio with writing samples is available upon request.

shattered

tale of the forgotten king

Redlock Studio’s first game. A Science-Fantasy tale about a hyper-technological lost civilisation, emptied spaces and wandering characters on their own recollection quests.

  • NPCs design

  • Dialogs, barks, lore logs

  • Quests design

  • Worldbuilding

  • Integration of NPCs & dialogs (with homemade system in Unreal)

  • Multilingual localization coordination

shattered

aeon lost

The official Universe Book of the world of Shattered, created for our Kickstarter backers. We gathered all the texts written for the game, picked our best ones, added some that didn’t make the initial cut and wrote new exclusive pieces.

  • Writing of extra lore logs & worldbuilding texts

  • Texts editing

  • English localization management

Völvas

A nordic mythology inspired tale & dance show, written in the style of Snorri Sturlurson’s Edda, for the dance company Mahila Sarkal.

  • Story & writing

  • Staging outside eye & ideas provider

  • Supervision of the storyteller/voice actress record session

  • Photography & communication supports

storebound

A co-op horror game by Embers. In each episode, a different era of the uncanny megastore’s story is revealed… Until the truth gets uncovered.

  • Global scenario and worldbuilding support

  • Scenarii, scripting & narrative design of each independent episode

  • NPCs design

  • Lore logs & dialogs

cancelled projects

[dreamlands project]

A Redlock Studio project. Will perhaps see the day in a different form later on! 🤞

  • Story & plot design

  • NPCs design

  • Quests design

  • Branching & linear dialogs

  • Research & documentation

  • Integration of dialogs (with the Not Yet plug-in in Unreal)

[NDA mystery]

A Microids Studio Paris heavily narrative project. Can’t say anything about it, but I will gladly give you the game directors’ names if you’d like to hear about our collaboration. 

  • Lead of a 3 persons writing team

  • Support on the narrative direction

  • Scenario and scripting

  • PCs & NPCs design

  • Quests design

  • Branching dialogs (using Articy)

  • Research & documentation

[FIL ROUGE]

Writing for the Fil Rouge series of narrative, wordless boardgames by Kodama Games.
Paused / delayed project.

  • Co-writing of the scenario

  • Added game mechanic

  • Research & documentation

other things

interactive writing workshops

ND classes

• I started as a consultant for Grenoble Brassart School Game Design students’ final projects in 2021.

• In 2022, I started giving classes in addition to consulting for their projects.